Crash Bandicoot (Radical Entertainment era)

Crash Bandicoot is a video game character that was originally created by Naughty Dog, and his games were originally released on the Sony Playstation. When the series was being developed by Radical Entertainment, the character was flanderized in several ways.

Why He Sucked in those games

 * 1) In Crash Tag Team Racing, Crash was much less of a hero, and more of an unlikable bully, as he can spin attack anybody, even Coco.
 * 2) In both Crash of the Titans and Crash: Mind Over Mutant, he has been heavily redesigned, looking very little like his original Naughty Dog self. He now has the ability to jump onto and control the Titans, but neither game ever explained how or when he recieved this ability.
 * 3) In Titans, Crash's Spin Attack, his signature ability that he has had ever since his first game has to be unlocked before he can use it. Even more confusing, he gets dizzy if he uses it too long, despite never getting dizzy before.
 * 4) *Instead of already having the ability he is best known for, Crash uses melee attacks to fight. No slide jumping, no air gliding, no Wumpa bazooka.
 * 5) In the Radical Entertainment games, Crash speaks really annoying gibberish noises instead of being silent or saying just "Woah!" Jess Harnell, his voice actor in these games, gives a poor performance since those noises are all he says.
 * 6) Unlike the Naughty Dog games, Crash doesn't use Aku Aku as a life meter. Instead, he uses the mask as a shield. This isn't what Crash Bandicoot is about.

Good Qualities

 * 1) The Die-o-Ramas in Tag Team Racing give Crash a good amount of comeuppance.
 * 2) Titans and Mind Over Mutant portray him as a real hero instead of a mean character.
 * 3) The later Crash games give Crash his original look and personality back.