Alex Eggleston

Alex Eggleston is the main protagonist of the indie RPG game YIIK: A Postmodern RPG.

Why He Sucks

 * 1)  The main problem with Alex is that he is a self-absorbed, egotistical protagonist who only cares about himself. While the developers of YIIK intended to make Alex a "flawed protagonist", he has very little to no real character development.
 * 2) *The worst thing about this is the fact that he's in fact a self-insert of one of the developers.
 * 3) Even if Alex is supposed to parody the trope of a flawed, ordinary protagonist, none of his interactions come across as interesting or entertaining. Rather, they come across as unfunny and rather irritating. In other words, his character doesn't give the player a reason to sympathesize and relate to him.
 * 4) His role as a protagonist also comes across as incredibly generic and cliche. He just so happens to be an everyday "scum" who somehow becomes the "chosen one" of the game's adventure.
 * 5) Alex is incredibly disrespectful and inconsiderate to the other characters around him. He comes off as a loser who thinks he is better than everyone else.
 * 6) He has very superficial and unengaging motivations and character thoughts.
 * 7) Speaking of character thoughts, Alex constantly monologues throughout the game. While this is a common trait in other flawed video game protagonists, Alex's inner monologues are more intolerable for the following reasons:
 * 8) * The way Alex is delivering his monologues is awkward and nonsensical. Even though he is supposedly thinking out loud, his monologues are fully voiced, showing his mouth moving, which makes zero sense considering he's not talking out loud to another character.
 * 9) * Additionally, everytime he delivers his inner monologues, he turns to the camera and delivers his monologue, which is also illogical since he is not talking directly to the audience.
 * 10) * Although his inner monologuing is supposed to develop more character thought in him, most of Alex's monologues don't build onto his character. They typically either reveal something that is incredibly obvious, or something completely irrelevant to the story.
 * 11) * Gameplay-wise, Alex NEVER shuts up. His monologues happen consistently and they drag on for way too long, to the point where as mentioned before, the audience is given very little reason to care about him as a character. His monologues also constantly interfere with the pacing of the game.

Redeeming Qualities

 * 1) He does at least make an attempt to realize the errors of his ways, even if it comes across as forced.
 * 2) The part where Alex makes an attempt to fight off his inner demons later in the adventure is admittedly cool.